[Windows] Remere's Map Editor - Opening Canary / OTServBR-Global Map

Tutorial explaining how to open Canary or OTServBR-Global client id map with Remere's Map Editor.

For Remere's Map Editor to work correctly you must have user and folder without accents and special characters.

1 - Downloads Required:

ā€¢ Microsoft Visual C++ Redistributable 2015-2022: (32-bit download, 64-bit download)

ā€¢ Remere's Map Editor: ā€¢ Download

ā€¢ Client 11 Outdated (10x): ā€¢ Download

2 - Remere's Map Editor and Client 11 Outdated (10x):

ā€¢ Download and extract Remere's Map Editor into a folder.

ā€¢ Download and extract the Client 11 Outdated (10x) into a folder.

3 - Opening the RME:

ā€¢ When opening the RME, it will ask the directory of version 11.00, just indicate the folder where the Client 11 Outdated (10x) was extracted.

ā€¢ Uncheck "Check File Signatures" in Files > Preferences > Client Version:

4 - Opening the Map:

4.1 - Canary:

  • Go to option File > Open map and open the file canary.otbm.

  • RME will open the map with the houses and respawns.

  • If the map does not open, go to File > Import > Import Map.

4.2 - OTServBR-Global:

  • Go to option File > Open map and open the file otservbr.otbm.

  • RME will open the map with the houses and respawns.

  • If the map does not open, go to File > Import > Import Map.

  • The map starts at coordinates x: 31912, y: 31021, z: 7.

5 - Frequently Asked Questions

1 - In the temple of Thais, there are 2 teleports that are not on the original map, what to do? Answer: the teleports are loaded by the server on the custom map called otservbr-custom.otbm, this map is in data-otservbr-global/world/custom folder.

-- Custom Map
-- NOTE: toggleMapCustom set to true will load all maps in custom map folder
toggleMapCustom = true

2 - How to add NPCs and monsters to RME? Answer: Edit the files in data/creatures/monsters.xml and data/creatures/npcs.xml

3 - How can i convert my own map to client id? Answer: Download the tool to convert the map: https://docs.opentibiabr.com/opentibiabr/downloads/tools/editors#convert-map-to-client-id ā€¢ Before converting your map to client id, for your security make a backup! ā€¢ Open your server id map; ā€¢ Convert to client id; ā€¢ Close the converter.

<?xml version="1.0"?>
<monsters>
    <monster centerx="32383" centery="31998" centerz="8" radius="1">
        <monster name="Troll" x="1" y="1" z="8" spawntime="90" />
    </monster>
</monsters>

Your npc.xml should be like in this example:

<?xml version="1.0"?>
<npcs>
    <npc centerx="32104" centery="32190" centerz="6" radius="1">
        <npc name="The Oracle" x="0" y="0" z="6" spawntime="60" />
    </npc>
</npcs>

6 - Credits

Majesty (RME Tutorial)

hampusborgos (RME: https://github.com/hampusborgos/rme)

RME Collaborators (https://github.com/hampusborgos/rme/graphs/contributors)

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