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On this page
  • Tutorial explaining how to open Canary or OTServBR-Global client id map with Remere's Map Editor.
  • 1 - Downloads Required:
  • 2 - Remere's Map Editor and Client 11:
  • 3 - Opening the RME:
  • 4 - Opening the Map:
  • 4.1 - Canary:
  • 4.2 - OTServBR-Global:
  • 5 - Frequently Asked Questions
  • 6 - Credits
  1. OpenTibiaBR
  2. Projects
  3. Canary
  4. Tutorials
  5. Mapping

[Windows] Remere's Map Editor - Opening Canary / OTServBR-Global Map

Last updated 2 months ago

Tutorial explaining how to open Canary or OTServBR-Global client id map with Remere's Map Editor.

For Remere's Map Editor to work correctly you must have user and folder without accents and special characters.

1 - Downloads Required:

• Microsoft Visual C++ Redistributable 2015-2022: (, )

• Remere's Map Editor: •

• Client 11: •

2 - Remere's Map Editor and Client 11:

• Download and extract Remere's Map Editor into a folder.

• Download and extract the Client 11 into a folder.

3 - Opening the RME:

• When opening the RME, it will ask the directory of version 11.00, just indicate the folder where the Client 11 was extracted.

• Uncheck "Check File Signatures" in Files > Preferences > Client Version:

4 - Opening the Map:

4.1 - Canary:

  • Go to option File > Open map and open the file canary.otbm.

  • RME will open the map with the houses and respawns.

  • If the map does not open, go to File > Import > Import Map.

4.2 - OTServBR-Global:

  • Go to option File > Open map and open the file otservbr.otbm.

  • RME will open the map with the houses and respawns.

  • If the map does not open, go to File > Import > Import Map.

  • The map starts at coordinates x: 31912, y: 31021, z: 7.

5 - Frequently Asked Questions

1 - In the temple of Thais, there are 2 teleports that are not on the original map, what to do? Answer: the teleports are loaded by the server on the custom map called otservbr-custom.otbm, this map is in data-otservbr-global/world/custom folder.

-- Custom Map
-- NOTE: toggleMapCustom set to true will load all maps in custom map folder
toggleMapCustom = true
<?xml version="1.0"?>
<monsters>
    <monster centerx="32383" centery="31998" centerz="8" radius="1">
        <monster name="Troll" x="1" y="1" z="8" spawntime="90" />
    </monster>
</monsters>

Your npc.xml should be like in this example:

<?xml version="1.0"?>
<npcs>
    <npc centerx="32104" centery="32190" centerz="6" radius="1">
        <npc name="The Oracle" x="0" y="0" z="6" spawntime="60" />
    </npc>
</npcs>

6 - Credits

Majesty (RME Tutorial)

hampusborgos and contributors (Original RME)

2 - How to add NPCs and monsters to RME? Answer: Edit the files in data/creatures/monsters.xml and data/creatures/npcs.xml • You can find the files in

3 - How can i convert my own map to client id? Answer: Download the tool to convert the map: • Before converting your map to client id, for your security make a backup! • Open your server id map; • Convert to client id; • Close the converter.

4 - How can i solve this errors when i open my map? Answer: if you converted your own map to client id, you need to save one time to create the rootheaders (monsters and npcs) because in this RME the spawn is separated (monsters and npcs) and to fix your spawns you can see how the xml (monster.xml and npc.xml) are in the world folder of canary map. Your monster.xml should be like in this example:

OpenTibiaBR and contributors ()

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https://github.com/opentibiabr/remeres-map-editor/tree/main/data/creatures
https://docs.opentibiabr.com/opentibiabr/downloads/tools/editors#convert-map-to-client-id
https://github.com/opentibiabr/remeres-map-editor/graphs/contributors
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