[Windows] Remere's Map Editor - Opening Canary / OTServBR-Global Map
Last updated
Last updated
ā¢ Microsoft Visual C++ Redistributable 2015-2022: (32-bit download, 64-bit download)
ā¢ Remere's Map Editor: ā¢ Download
ā¢ Client 11: ā¢ Download
ā¢ Download and extract Remere's Map Editor into a folder.
ā¢ Download and extract the Client 11 into a folder.
ā¢ When opening the RME, it will ask the directory of version 11.00, just indicate the folder where the Client 11 was extracted.
ā¢ Uncheck "Check File Signatures" in Files > Preferences > Client Version:
Go to option File > Open map and open the file canary.otbm.
RME will open the map with the houses and respawns.
If the map does not open, go to File > Import > Import Map.
Go to option File > Open map and open the file otservbr.otbm.
RME will open the map with the houses and respawns.
If the map does not open, go to File > Import > Import Map.
The map starts at coordinates x: 31912, y: 31021, z: 7.
1 - In the temple of Thais, there are 2 teleports that are not on the original map, what to do? Answer: the teleports are loaded by the server on the custom map called otservbr-custom.otbm, this map is in data-otservbr-global/world/custom folder.
2 - How to add NPCs and monsters to RME? Answer: Edit the files in data/creatures/monsters.xml and data/creatures/npcs.xml
3 - How can i convert my own map to client id? Answer: Download the tool to convert the map: https://docs.opentibiabr.com/opentibiabr/downloads/tools/editors#convert-map-to-client-id ā¢ Before converting your map to client id, for your security make a backup! ā¢ Open your server id map; ā¢ Convert to client id; ā¢ Close the converter.
Your npc.xml should be like in this example:
Majesty (RME Tutorial)
hampusborgos (RME: https://github.com/hampusborgos/rme)
RME Collaborators (https://github.com/hampusborgos/rme/graphs/contributors)
4 - How can i solve this errors when i open my map? Answer: if you converted your own map to client id, you need to save one time to create the rootheaders (monsters and npcs) because in this RME the spawn is separated (monsters and npcs) and to fix your spawns you can see how the xml (monster.xml and npc.xml) are in the world folder of canary map. Your monster.xml should be like in this example: